Great, I hear you saying, another guy eager to give his opinion on the new Necrons. Well, opinions are like belly buttons, everyone has one I guess (except from Adam and Eve maybe) and I think there might be a couple of people out there that would like to hear mine. I've been waiting for this release for far too long not to be excited anyway.
Let me start with the fluff. I've seen many people hatin' on the new Necron back story. I think one mistake my fellow hobbyist are doing is to presume that GW's fluff is written in stone by the hand of God (I'm feeling very pious today) for us mortal to behold. Well, it isn't. It could change anytime, in anyway possible. And that's not a bad thing.
To be honest all this knee jerk reactions of negativity invokes images in my mind of the worst nerdery possible, something reserved for hard core Star War fans maybe. Hissy-fitting over some fictional story is just...unappealing (and definitely not sexy). I, for once, liked the new direction the fluff is going. Even though I loved the old necrons, I couldn't connect in any level with them. Their back story was cold, empty and kinda boring. The fresh approach of honourable yet driven aliens is much more to my liking. This is something the other "evil" races lacked until now, they were always too brutal I think.
As far as the list goes, I think they are a pretty strong codex. As with every other single army that exists, there is going to be a unit that dominates each FoC slot. What's important in my opinion, and makes a codex great, is how the second best option compares to the first. If it's very close to the optimal choice across all the FoC, then we are talking about a good and balanced codex.
I think that is the case with Necrons. For HQ we are spoilt for choice. So many interesting Special Characters, and the Crypteks are also very neat. Maybe not so much in Troops though to be honest. The Night Scythe is much better than the Ghost Arc so I can't see anyone choosing the latter (except that there is a model for it). I think Warriors are better than Immortals, they are scoring and form a meat shield for the Crypteks cheaper than Immortals, and that's pretty much the use of both unit.
Stalkers are awesome but Lychguard and Praetorians have their uses (if someone wants to focus on a more close combat oriented list) and also Deathmarks can be useful (even though you'd have to use a lot of them to be effective). Flayed one and Shard (too expensive for what they deliver) are pretty bad though.
Fast Attack is actually my favourite. Scarabs and Wraiths are pure awesomesauce. Even Heavy Destroyers can be used now fairly effectively in a way. Not sure about the jetbikes yet.
In Heavy Support I can see the Annihilation Barge dominating the field. Cheap as chips and very effective for what it does (killing small vehicles and also doubling up for anti infantry). Doom Scythes have a lot of potential too against certain list but they are a bit on the expensive side. Also Spyders are awesome if you use them in conjuction with some Scarab Swarms.
All is not so nice and dandy though. I have my complains too. For a start, GW didn't make models for the most useful units again. No Night/Doom Scythe kit and instead we got the fugly (rules wise) Ghost Arc. Why? No model for the Stalker too which is a bummer.
Secondly, a lot of the units (well, two to be precise) that I used a lot with the previous codex are now almost useless. I am talking about Destroyers and Monoliths. They got hit pretty bad with the nerf stick and also there are much more cost effective units in their relative FoC slots. I guess I could sell them to someone before they realise how bad they've become. Have to be quick though!