It is final. I cannot use the Inquisitor in any of my Warbands League games since the Allies rule won't be valid in the GT format (they force you to use the PDF even if you have a normal copy). So no more Emperor's Tarrot or Mystics. This is not a major drawback but it's annoying nonetheless.
Also I figured out that using the Officer of the Fleet isn't a good idea anymore. Furthermore, one more scoring unit could be handy. Veterans tend to die a lot and so does the Platoon Command squad, due to the short range nature of their weapons. This leaves me with 2 Infantry Squads in Chimeras which are not very reliable units. I wanted another scoring unit that could sit comfortably in the back and claim and objective but also be a little bit useful at shooting. I first thought of a Heavy Weapon Squad with Mortars but I couldn't squeeze the points out for them. My second best choice is a Special Weapon Squad with 3 Snipers. So, I could either have 6 Psykers (not including the Overseer) and the HWS or 7 and the SWS. Not sure which one I should take. The list looks like this:
Company Command Squad, 4 Meltaguns, Chimera (ML,HF)
7 Psykers, Overseer, Chimera (ML,HF)
Platoon Command Squad, 4 Flamers, Melta Bombs (Officer), Chimera (ML,HF)
2 x Infantry Squad, Autocannon, Chimera (ML,HF)
2 x Veteran Squad, 3 Meltaguns
Special Weapons Squad, 3 Spiner Rifles
2 x Vendetta
2 Hydras (HB)
2 Medusas (Enclosed Crew Compartment, HF)
What do you guys think? Comments and suggestions welcomed.